
#Dying light vs dead island update
The Gut Feeling Update also adds gear transmog, weapon crafting, new in-game bounties, and a new player hub website called the Pilgrim Outpost where players can earn Pilgrim Coins and purchase new gear for their character with them.The game's new gore systems are very similar to Dead Island 2's F.L.E.S.H., with many fans comparing the two melee-focused zombie titles and kicking off a "gore war.".Dying Light 2's new Gut Feeling Update overhauls the game's combat to make it much gorier, while also adding a variety of new highly requested features.There’s a surprising amount to uncover too, through secret pathways unlocked by acquiring fuses or locked safes which hide powerful weapons or blueprints for modifications. Bloodstain trails often either lead to jump scares or paint the picture of a past attack, with collectable diary entries filling in the blanks.

Early on, we took a detour through an overrun YouTuber mansion, where a white board is scribbled with the script for an apology video.

The environmental storytelling within Hell-A’s ruined paradise is the game’s secret ace in the hole. It sounds disappointing on paper, but the benefits outweigh the cohesion with a greater spread of landmark locations and densely detailed environments, loaded with opportunities to get creative with the zombie slaughter. Vehicle sections have been abandoned, while there’s no longer an open world but instead various smaller districts you travel between through loading screens. You’re also able to switch around your assigned cards on the fly, so you can adapt to your ever-changing weapon set and preferences.ĭead Island 2 also benefits from a tighter, streamlined focus than the original. While some of the buffs are perhaps too subtle, and barely noticeable, it’s a smart way to encourage repeat runs and experimentation. These range from ground pound moves to extra damage on drop kicks or regaining health when you execute certain attacks. Instead of a skill tree, you now unlock cards as you complete quests, which activate special buffs or powers if assigned. There’s flexibility too, in the new card-based skill system. In a twisted sense, it makes trying out all the different weapons (and attachable mods) more interesting, just to see the visible damage they can cause – whether through standard attacks or the spectacularly violent counters. It is largely artificial window dressing, but when the experience is built upon slashing, burning, electrifying, and squashing zombies into mush, the added visual nastiness and tactile response makes enemy encounters much more engaging. Thanks to the developer’s patented FLESH system (Fully Locational Evisceration System for Humanoids) your attacks cause more visible, gruesome impact damage, that’s reflective of the weapon and area you strike. Regardless, the heightened B-movie goofiness helps make any awkward writing blend into the overall tone, where sequences hop between drop kicking zombies into acidic swimming pools and performing specific kills for viral-obsessed social media stars.Īt its core, the sequel is still a repetitive sprint of slaying zombies with customisable weapons and watching the role-playing stats go up, but combat has been improved with more options and an extra emphasis on bloody, gory splatter. Whoever you choose, the campaign is the same aside from their unique character dialogue, which does make interactions with non-player characters feel disjointed at times, in order to accommodate all six personalities. If the original buckled under the expectations placed on it, Dead Island 2 has the benefit of crawling up from the bottom – and the sequel manages to rise from the grave in surprisingly robust and polished shape. Given the success of Dying Light and its sequel, Dead Island, while still having some fans, felt like a franchise that had missed its moment – a game destined only to be remembered for failing to live up to the promise of its cinematic debut trailer. After years of nothing, Dambuster Studios took over in 2019, at a point when all momentum for a sequel had dropped to a deadening pulse.

The sequel to 2011’s role-playing zombie slasher, from the creators of Dying Light, was supposed to be released eight years ago and be developed by Yager, only for them to be dropped and replaced by Sumo Digital in 2016. Dead Island 2 – worth the wait (pic: Deep Silver)Īfter almost a decade, Dead Island returns with a sequel that feels surprisingly unscathed by its long stay in development hell.įew games have changed development hands like Dead Island 2.
